Our Projects

By providing our technical expertise and competence,  MECB offers EU project consortia, technical expertise in a range of  STEAM sectors including:  ICT,  Industrial Design,  e-Learning, Sustainable Development, Engineering, Industry 5.0, Entrepreneurship, Creativity and Innovation.   Our expertise has been  used to both develop and implement  a number of solutions in a range of partnership projects including  Erasmus+,  EEA,  H2020, Grundtvig and Leonardo da Vinci.  Please get in touch with MECB if you are looking for  a reliable, experienced and committed EU partner for your research & innovation project. Below is a sample of our EU funded projects.

Our EU Project Details:

OID:   E10173278

PIC:   985 770 358

Affiliations:

Malta Chamber of Commerce

EU Digital Skills & Jobs Coalition

 

Keywords:
Climate Change, Sustainability, Tourism

Type:   Erasmus+ KA2-VET
This project is related to tansferring knowldge to foster best practices in low carbon tourism. Tourism involves the movement of people that takes place through 3 main phases: 1 the planning phase, 2 the Travelling phase and 3 the Destination phase. The VINCI project made use of a number of means including AR and VR case-studies to provide knowledge on how low carbon tourism options can be taken into consideration during all three phases. The VINCI results can be freely downloaded from the webpage.

[2022- 2024]

Keywords:
Digital transformation, Addiction, Adults

Type:    Erasmus+ KA2-ADU

Internet Addiction Disorder, although not officially recognised by WHO or APA, is a serious and problematic pathology. It can be defined as a lack of control in the use of Internet. The IADliber Project aims to support adult educators by providing them with the necessary educational resources to help adults cope with internet addiction.  The project  created tools for the support and care of disadvantaged adults: adult social care centres & adult education organisations.

[2022- 2024]

Keywords:
Digital transformation, Drones, Journalism

Type:    Erasmus+ KA2-YOU

This Erasmus+ project  is called Digital tRanformation in jOurnalism and NewS media (DRONES).  This project consists of extending and developing the skills and competences of young people in the field of DRONE technology through innovative online tools and methods, for use in journalism,  news media and other sectors.  The main output of this project has been an online incubator with a number of training resources on DRONES technology, that is freely available for use.

[2021- 2023]

Keywords:
Sustainability, Electronic Waste, EU Green Deal

Type:   Erasmus+ KA2-Youth

The OSCAR Erasmus+ project aims to support EU youth trainers in using training resources to empower youths to adopt sustainable behaviors and make informed choices on the disposal and consumption of Electrical and Electronic Equipment (EEE), reducing electronic waste. A key result of the OSCAR project will thus be an  open ‘e-Waste Management’ Digital Training Hub, that will be populated with training resources on sustainable EEE waste practices.

[2024- 2027]

Keywords:
Digital transformation, AI, 

Type:    Erasmus+ KA2-HED

The TrustAI project aims to empower Higher Education Institutions (HEIs) as leaders in responsible AI by developing a curriculum and resources tailored for humanitarian fields. In collaboration with industrial partners, the project aims to equip future humanitarians and educators with essential AI skills focused on ethics, trustworthiness, and sustainability, preparing them to navigate AI’s complex challenges effectively.  To do, the project will develop a training incubator on AI.

[2024- 2026]

Keywords:
Climate Change, Deaf, Green Entrepreneurship

Type:    Erasmus+ KA2-YOU

The ENVISIO project is the result of a powerful convergence of pressing global challenges and untapped potentials. The motivation for the initiative stems from the understanding that the world is at a crossroads, contending with the pressing need to battle climate change and foster equitable economic possibilities for underprivileged and marginalized individuals. ENVISIO aims to leverage the creativity, resilience, and intervention capabilities of deaf youngsters to promote a more sustainable and equitable future.

[2024- 2026]

Keywords:
STEM, Gifted Children, Education

Type:   Erasmus+ KA2-SCH

This project deals with the development of educational resources and activities related to STEAM education of Gifted children. Research shows that gifted students need specialised educational methods, both to include them in educational activities and to develop their talents.    The project results include Augmente Reality (AR) based training resources and digital platform to make the resources available to both educators of Gifted children and also learners.

[2022- 2024]

Keywords:
Sustainability, Climate Change, VR & AR tools

Type:   Erasmus+ KA2-ADU

This project is called  ‘A Modular VR & AR Based Educational Toolkit To Help EU Adults Foster Climate Neutral Practices’.   It is aimed at tansferring knowldge to adults to acquire best practices on low carbon activities, to help them contribute to the management of climate change.   The main project output is a digital toolkit with a number of openly available training resources including AR-based case-studies.  

[2022- 2024]

Keywords:
Sustainability, SDGs, Augmented Reality

Type:    Erasmus+ KA2-EDU

The main aim of the Augmented Reality Tools for Sustainable Education (ARTSE) project was to foster innovation in education by creating educational resources employing Augmented Reality to  engage educators and learners on the UN Sustainable Development Goals.   The project follows the EC’s Digital Education Action Plan  and developed digital resources that can be used to enhance the learning experience in schools.

[2020- 2023]

Keywords:
Digital Transformation, Industry, Risk, Health

Type:   Erasmus+ KA2-ADU

The aim of this Erasmus+ Project  called RISKREAL was  to adopt a technological approach in order to target the needs of low qualification jobs within industry sectors such as wind power energy, metallic manufacturing, mould fabrication and other similar disciplines in which psychosocial occupational hazards related with emergency management typically occur. The project resulted in a number of outputs that can be freely used.

[2020- 2023]

Keywords:
Digital Transformation, Health4.0, AR/VR

Type:   Erasmus+ KA2-DER

The aim of this Erasmus+ Project  called VRHEALTHLEADERS wato exploit Virtual Reality to help prepare and train  healthcare managers and policy makers in managing emergency and crisis scenarios.  The project has thus created a set of training resources including an e-Learning platform and VR enriched content.   All of this content can be freely used by accessing the project webpage.

[2021- 2023]

Keywords:
Digital transformation, Industry 5.0, Engineers

Type:    Erasmus+ KA2-HED

The objectives of this Erasmus+ project FuturENG are to essentially boost European students’ knowledge of the latest technology trends in the digital &, green transformations taking place coupled with training on relevant transversal skills. Thus, the FuturENG project will result in deliverables that will equip EU educators with resources and tools to support the preparation of EU students to the labour market of the emerging 5th Industrial revolution. 

[2023- 2026]

Keywords:
EU Green Deal, Sustainability, Health, Diets

Type:   Erasmus+ KA2-ADU

According to the Green Deal, unhealthy diets are responsible for a significant number of deaths and lost healthy years in the EU, with cardiovascular diseases and cancers being the main culprits.   The NutriClime project is aimed at promoting a change towards plant-based diets that are healthier and have a lower environmental impact.  To achieve this goal, this project generated a number of training resources including a serious game.

[2022- 2024]

Keywords:
Climate Change, Sustainability, Fashion

Type:   Erasmus+ KA2-YOU

This project concerns ‘Boosting youth towards Responsible and sustainAble choices in fashioN inDustry’.   The BRAND priority goal is to take action towards a sustainable green Europe and the achievement of a society in which all young people are environmentally active, educated, and able to make a difference in their everyday lives.   To achieve this goal, the project resulted in a number of learning resources and also mobile app to act as a digital training hub.

[2021- 2024]

Keywords:
Circular Economy, Sustainability, SMEs

Type:    Erasmus+ KA2-VET

This Erasmus+ project  called  A customised DIgital Space to Foster Circular Economy EntrepReNeurship with SMEs.   The DISCERN project targeted  VET institutions to develop a competence framework on the topics of circular economy & climate change that takes into consideration the digital transformation of the entire EU economic and social environment.   It in particular targetted the needs of EU SMEs by developing relevant resources, case-studies and e-learning content.

[2023- 2026]

Keywords:
Health,  Digital Transformation, Industry4.0

Type:   Erasmus+ KA2-VET

The main aim of this project concerning digital transformation in the health sector was to develop a novel VEtraining curriculum by which VET Trainers and health sector personnel /learns can upgrade their skills on a range of digital technologies being used in the health sector.   The project resulted in novel training resources employing Augmented Reality (AR) and Virtual Reality (VR) technlogies as well as an e-Learning platform with Health4.0 content for healthcare personnel.

[2019- 2022]

Keywords:
Health,  Digital Transformation, Industry4.0

Type:   Erasmus+ KA2-VET

The main aim of this 30 month project called  INDUSTRY 4.0 IN HEALTHCARE (HI4) was to develop a novel training curriculum by which European trainers and health sector personnel could upgrade their skills on how a range of digital technologies such as 3D Printing, AR, VR and 3D Scanning are being used in the health sector.  The resources created aimed at the VET sector are freely downloadable from the project webpage.

[2020- 2023]

Keywords:
Digital Transformation, Entrepreneurship, GDPR

Type:    Erasmus+ KA2-ADU

The aim of this Erasmus+ Project called EDU-DAPRO is to assist businesses in attaining better understanding of the law on
General Data Protection Regulation (GDPR),
and help them comply with the relevant regulation, whilst train EU citizens on how to handle their personal data.  The project resulted in a novel GDPR curriculum, a GDPR diagnosis tool, a digital board game and an app all on GDPR.

[2019 – 2022]

Keywords:
Languages, Employability, Communication

Type:   Erasmus+ KA2-VET

The ability to effectively communicate at work is one of the 21st Century Skills demanded by employees. Feeling confident and competent in a foreign language plays a vital role in enhancing employability and mobility. The English language is so widely used in the EU and around the world in general that gaining some mastery of it provides the user with clear employment advantages.  This project aimed to research the labour market in partner countries and establish the type of English skills employers required.

[2020- 2022]

Keywords:
Digital Transformation, Ind4.0, CyberSecurity

Type:   Erasmus+ KA2-VET

Phishing is one of the highest problems because cybercriminals use faster and innovative technological tools to carry out phishing campaigns.  The aim of this project was to analyse, design, develop and implement an up-to-date curriculum, e-learning material, blended learning environment, knowledge and skills self-evaluation for students and other users in order to prevent phishing attacks, raise competencies in this area for identification and prevention of threats.

[2020- 2022]

Keywords:
Ind4.0, Digital Transformation,  SMEs

Type:    Erasmus+ KA2-VET

The CRANE 4.0 project aimed to up-skill and re-skill the European construction workforce to meet Industry 4.0 labor market demands. It developed innovative training paths and methods for teaching, learning, and assessing outcomes through Virtual Reality (VR), supporting educators and learners in using digital technologies in creative, collaborative, and efficient ways. As a VET project, it also produced a practical manual for crane operations within Industry 4.0 environments.

[2019- 2022]

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